LOSER GENERATED CONTENT: From Participation to Exploitation
Given that everything that has an advantage almost always has a corresponding disadvantage, this article written by Søren Mørk Petersen focused on examining the pros and cons of the internet. A random photo which was taken by a camera phone was used as an example to illustrate this and it indeed was amazing, just how much significance a single photo could have. People’s creative potential is triggered by technological platforms, and this enables them to take part in the designing of software and share their own content.
- Web 2.0 is a software with web applications that allows participatory information sharing, user design and collaboration using the world-wide web. This site allows interaction between users in a social media dialogue unlike other websites where users are limited to passive viewing of contents that was created for them. Examples of the Web 2.0 sites are social networking sites, blogs, Usenet (user-generated content).
- These sites have great advantages in the sense that lots of informations can be gained and shared between parties. This advantage could also be a disadvantage because it could lead to the use of other people's ideas without giving them credit; since there is the absence of infringement and copyright rules on most of these open websites.
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